Friday 30 December 2016

Dungeon scenery part 3.

After re-vamping some old heroquest furniture and buying some lovely Grendel Scotia stuff, I decided to make some of my own dungeon scenery. Now this thought happened many months ago and I began experimenting with the possibilities of using some scraps of extruded polystyrene in conjunction with some coffee stirrers for a cheap, scratchbuilt alternative. The gaps in my collection (and what I need for gaming purposes) showed that bookcases and instruments of torture were required! So with these materials and my box of bits I went about making bookcases and a torturers rack.

That was quite a few months ago and the little project stalled at the made stage and other ideas and projects leapfrogged their way to the front of the queue. So, with me recently deciding upon a New Years resolution of "finishing jobs before others are started"  (and this includes DIY and work projects), I decided to start this process at the end of December, so these three pieces were completed last night at the paint station:





The extruded styrofoam was not great to work on such a small scale for the books, greenstuff would have been better, and the poor quality finish wasn't helped by me not properly coating the foam in dilute pva prior to priming; this created a slightly pick-marked surface. The scrolls are just scraps of thick paper rolled up and stiffened in pva. The coffee stirrers are great though and have been added to my scratchbuilding kit. Here's a Wip of the bookcases:




I forgot to do the same for the rack, but it is made from the same materials with the additions of some small plastic shields for the turning device and some plastic bits from my box to decorate. Everything was primed brown and drybrushed, washed and glazed with some greens and yellows to create a wood like affect and then some dry pigment applied to create a dusty appearance on the bookcase. Some Tamiya  clear red was mixed with uhu glue to create some stringy blood on the rack.

Right, now to paint some of my backlog of miniatures that may accompany these pieces and act as ncp's for future games...

Monday 19 December 2016

Citadel Combat Cards: Goblinoids

It was always going to happen; constructing a Warhammer 3rd Edition Orc and Goblin Army, similar to the one I collected as a teenager in the 80's and sold as an adult in the 2000's. Upon my re-introduction to the hobby, I'd started to collect the odd Goblinoid model for my Lost and the Damned Retinue project (Orcs and Goblins) and then this slowly grew to more of a warband and now the next step is to grow it into a full scale army using the same classic models that I once owned.


But to make the collecting aspect more interesting (and more difficult) I recently purchased the Citadel Combat Cards, Goblinoid edition with the aim of collecting those specific greenskins first to add some additional models to the growing horde. Now I'm not one to do things on a total whim, a fair bit of research is always conducted first. An initial scour of eBay gave me hope in that there are a lot of O&G classic models being sold there and for decent prices too. A secondary search for others who may have undertaken a similar task bought me to Fimms BlogSpot where he had actually completed the task in it's entirety (although I'm unsure whether he's painted them all yet). Using his own research I have discovered that some of the Snotlings are very rare, that one Goblin has been heavily converted by Kev Adams and that some of the models have been mirrored when photographed to provide a better fit within the combat card composition.


So rather than collect them all first as he has, I'm going to collect and paint along the way, which will hopefully give me ample time to complete the project (it took him 3 years just to source the minis!). I already have a few of the required models painted up (my rule here is: the model must be the same, but painted and based in my own style to fit in with the previously painted greenskins). So the first three completed models:







And then with their respective cards:






To end this post I should say that I've now got this additional idea that I'll eventually combine my photos with the same combat card template (any suggestions on how to do this easily?) to create my own card system (as the amazing Nico has here for Frostgrave) and finally, if anyone has any of the models from the set, I'd be very interested in buying or trading (especially these pesky, rare Snotlings:


Image result for rare snotling combat cards


Image result for snotling fungus brave

Tuesday 13 December 2016

An Undead Champion of Chaos (Deadcember)

I like a bit of ambiguity, in a hobby sense it creates opportunity. Ambiguity of race, alignment and status are all present in this model that I've just finished painting. Is he undead (the skeletal legs would assume so), but perhaps a good undead - the shield design and colour may make that a possibility? His helmet suggests some sort of status too, perhaps a hero? He could of course be a Undead Champion of Chaos, as per the Lost and the Damned. I haven't found any models that were specifically released to fulfil this role though, anyone know of any? Anyway, he'll be fulfilling one of those roles for me...


 
 




Ambiguity with a sculpt, however can be a pain in the arse when it comes to painting, trying to work out what is what is slightly irritating, especially if you work it out half way through painting it and realise it needs to be re-painted. A third layer into highlighting the cloak around his shoulders with a pale blue, I realised it was in fact a metallic shoulder armour...



This model has both types of ambiguity. The definition of the shape of the axe was pretty terrible and I'm still unsure what exactly is supposed to be around this fellow's neck, (I guess it allows some creative freedom - which is a positive) but I'd take these sculptural/casting defects any time for a nice ambiguous character. Because this guy (I believe) was marketed by GW in 1985 as a Chaos Champion, but because of his skeletal legs, he could also quite easily be an Undead Champion. Muliple uses. Added character. Helps create a backstory for him.



This of course triggered the Lost and the Damned in me, in fact the Lost and the Very Damned in me, because what could be more damning than a dead servant of chaos being re-animated on a whim by their patron as an undead, lesser version of before? The Path of Chaos indefinitely prolonged in a  non-progressive stasis? But he'll have no idea of his identity, so this is all bollocks anyway. Here's why LatD says on p.159:



"The fallen body of the Chaos Champion rises as an Undead Champion. Initially his appearance will be little different to that of his living form. The Undead Champion is recognisable as such only by his deathly pallor and slightly ungainly way of moving. As time goes on the Undead Champion starts to decay. His flesh peels away, exposing his putrefying innards and gleamin bones. Eventually the Champion is reduced to a complete skeleton. Undead Champions do not have the intellect or even the sense of identity that they had when alive. Perhaps a remant of their former identity haunts their eyes, but they are really little more than automatons."


A further passage in the book describes how you have to deduct characteristics from the original champion as he becomes Undead, losing S,T,I etc but becoming fearsome and immune to psychology. He can also lead Undead units which is useful as in the army list from the same book there is an option for zombies and skeletons to be present.




The cold blue paint job for this guy was based upon a Wight King that I painted a few years ago, but this time I wanted to add some artificial warmth to him, to represent the once living and some part of his former self, hence the sun shield (which I think is from a Marauder Dwarf?) I had to raise him up on some cork rocks, partly because he's such a small figure (didn't you know that in 1985 there was a shortage of greenstuff due to the surfeit of sculpts during the golden age of Gw and all those grand ideas needed to be sculpted with something)  and also because he needed a more leaderly looking pose, raised up on a plinth of sorts, more statuesque perhaps.



I like my efforts on this undead champion of chaos, it was fun to conceive and to create.

If ambiguity provides opportunity then I am nothing more than an opportunist. Completing this model on the one hand for my Nurgle warband/army but also so I can partake in Deadcember (painting undead during December). It's a thing apparently and a nice bit of extra motivation to get something else done from a pile of models. And I haven't found too many (any?) examples of an Undead champion of Chaos, so Google had better make this post come up first on any search result. Maybe you can help with that by reading it once at work in between important stuff  and again when you get home in the comfort of your armchair. Go on, it won't kill you.

Monday 12 December 2016

Warlock of Firetop Mountain. Part 3.

After a bit of un-illustrated dungeon exploring we get to:


The door opens to reveal a small room with a stone floor and dirty walls. There is a stale smell in the air. In the centre of the room is a makeshift wooden table on which is standing a lit candle. Under the table is a small box. In the far corner of the room is a straw mattress. You may either open the box (turn to 240) or leave the room (turn to 363)

Of course we open the box:

The box is light, but something rattles within. You open the lid and a small SNAKE darts out to bite at your wrist! You must fight the Snake.

SNAKE         SKILL 5    STAMINA 2

If you kill the Snake, turn to 145.


For this instalment I've had to make a very small box with a snake in it. I did consider making it life size, but in the end thought that it just had to be in miniature, as that's what I do and so I can actually game with it. But it was hard to work on this tiny scale (and even harder to photograph properly with my iphone).

I'm not at all sure what manufacturer made the snake and I relise it's more cobra than the original illustration. It's also not attacking in it's pose. Again I considered a scratchbuild, but thought I could actually spend my time better on scratchbuilding the box. I used plasticard, tissue paper, card, a bead and some crackle medium.




And here's the original illustration by Russ Nicholson

My photograph with a Prisma filter on it

And again with my hand in it.

Of course I completed my colouring in exercise too, which helped me think of the colours I wanted to use on the model itself.



Here I've tried to recreate the scene as depicted by the passage of text for page 240.  "The door opens to reveal a small room with a stone floor and dirty walls. There is a stale smell in the air. In the centre of the room is a makeshift wooden table on which is standing a lit candle. Under the table is a small box".



 Some WIP photos:


I had to employ my tweezers on this, as it was very fiddly trying to glue everything into place. Black plasticard for the box, green tissue paper hardened with pva for the lining, a bead for the clasp and some cardboard edging and hinges.


And just for scale purposes, seen here with my Deadcember model.



The box has fallen to the ground during your fight with the Snake and out of it has fallen a bronze-coloured key with the number 99 carved into it.  You may take this key with you (note it on your equipment list) and leave the room. Add 1 LUCK point and turn to 363...